But what if you have four kinds of meat? Pork, Beef, Chicken and Venison? You'd need to make four different recipes for stew, with each type of meat in it. In traditional systems, you'd make one recipe, with those three items, and call it a day. You could have an item, Stew, which requires a carrot, a potato and some meat. This plugin also has support for individual item categories. If they succeed, the recipe is unlocked, so they'll always know how to make the thing they just made. This system allows a lot more freedom on the player's side, allowing them to randomly jam ingredients into the UI and (hopefully) make something. Other crafting systems are rigid, requiring players to select a known recipe from a list, and have the required ingredients to craft it. What sets this plugin apart from it's contemporary counterparts is that this plugin is entirely ingredient driven on the player's end. This plugin requires the Ramza Crafting System Core plugin to function. **New in v1.10** Additive ingredients can add traits and effects dynamically to a result item, allowing the crafted version of an item to be better than a found or purchased version, based on the ingredients used to make it.
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New free extension for a window to show all known categories and their experience values! Robust experience and leveling system, on a per category basis.Variable success rate? Failure case item creation? Removing ingredients from the inventory after failing a craft? Got you covered. Configure plugin options to your liking.Want four different ways to bake a potato? We can do that. Support for multiple individual recipes to craft the same result item.Bind the scene to the main menu, YEP_MainMenuManager, or call it via script call in a common event.Unlock recipes via plugin command, or by crafting them.Player put in too many of one item? Added an extra ingredient? System will still craft something! Manage recipes right in the plugin manager, no messing with JSON formatted recipe lists, or node.js apps.Variable recipes can contain items that belong to specified categories, not just specific items.Developer defined crafting categories split the system into multiple modes, no more cooking at the blacksmith anvil.Players build items from individual ingredient items, rather than select a recipe from a list Looking for the same thing, but for RMMZ? Say no more fam. Extend your RPG Maker MV project with the Crafting System plugin.